Nearly 20 years after the original Final Fantasy V was released in Japan, FFV (1,800 yen) has finally made the jump to iOS (Android version expected later in 2013). The iOS port features the jobs and dungeons added on the 2006 remake of FFV and the graphics have all been touched up for FFV's iOS debut.
With a lot of people I talk to, when I ask them which is their favorite Final Fantasy, many go with FFV. Having never played FFV, I felt a little left out, but I've finally got my chance to play now that it's on iOS.
Check out the official trailer:
That's a lot of jobs... Ah, I love the classic 8-bit art, this is gonna be fun!
The graphics are quite pretty. The 8-bit graphics and music are a nostalgic blast from the past.
This is pretty much my first time playing FFV so it didn't bother me, but FFV veterans might find the upgraded graphics a bit jarring.
FFV's story will get any gamer's blood pumping:
Personally, I'm really impressed by the graphics for the close-ups of the character when they speak. Mr. Amano sure knows how to draw 'em.
There is a bit of a gap between how your character looks zoomed out (when walking around, etc.) and how their face looks when they speak, but you get used to it.
The touch system introduced in the iOS version works well in battles and when navigating menus. There's a little too much freedom when moving around, which gets annoying sometimes, but nothing too bad.
FF battle screens always get me pumped. And there's nothing better than the triumphant music after a successful fight!
And of course, the job system is great.
The customizability of your characters is some of the best of all the Final Fantasy titles. The number of jobs available increases as you go, which keeps the gameplay interesting to match the engrossing storyline.
I haven't done this in a while, but I'm going to hole myself up in my room and play FF all day!
Translation by Jason Morgan